Dog Ninja
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0x100 X, Y, Z - Input
X = Time in Ticks (Used Value: 0x30)
Y = Throw Object from the right
Z = Throw Object from the left
0 - Cucumber
1 - Broccoli
2 - Apple
3 - Carrot
4 - Potato
5 - Bone
6 - Yellow Pepper
7 - Tire
8 - Frying Pan
9 - Crash
0xA - Nothing
0x101 - Beat Animation
0x101<1> - Crouch Animation (Unused)
0x102 X - "Cut everything!"
0 - Hide
1 - Show
0x103 - Inspiration Animation (Unused)
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Subs:
0x56 - Nothing (Unused)
0x57 - Dog Ninja (Practice)
0x58 - Dog Ninja (Real Game)
0x59 - Dog Ninja (Skipped Practice)